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Part of: Idle Guild Master: Doctrines, Traits & Early Dungeons — doctrine defaults, traits, and early dungeon notes.

Idle Guild Master: Which Doctrine for the Balrog? What Players Say

Players on r/IdleGuildMaster answer this question with different doctrines. This page puts their comments side by side, with dates and a link to each quoted comment, and keeps older and newer posts apart. It is a sample of one community, not a verified guide.

I like these games and play them myself. Complete guides are hard to find online, so while playing I collect community experience from Reddit and put this site together—hoping it helps. Thank you.

Quick answer

Community Knowledge The cited r/IdleGuildMaster players do not agree on one Balrog doctrine. Counting by script (see Counts), among the 77 collected comments dated 2025-05-16 or later that name the Balrog and a doctrine, Knowledge is mentioned in 41 comments by 20 authors and Illusion in 32 comments by 19 authors; mentions include dismissive ones, so this is not a vote. In one thread: u/AshtonShiken (2025-07-26, older, comment n5719p8) wrote: Knowledge is the only particularly useful one for Balrog. the ones saying Illusion are trolling.[1] u/Zestyclose_Ask8837 (2025-07-26, older, comment n59utug) replied: I'm not trolling. I have 3 balrogs, 1 with illusion for D11, the other 2 are knowledge.
Balrog with illusion was the best for D11.
[1] In a newer thread: u/Fomor666 (2026-08-04, newer, comment p1kklgu) writes: It depends on where you plan to farm: d1-d7, in my opinion, the Illusion Doctrine is better (the mobs are weak, so the damage increase is more beneficial); d9-d11, the Knowledge Doctrine is preferable (the enemies are quite strong, and survivability is more important); I'm not sure about d8 (if the Balrog can survive the Worm Trap with the Knowledge Doctrine, then it's worth choosing it, otherwise, Illusions).[2] u/Educational-Fun3513 (2026-08-04, newer, comment p1l3ta4) replied: He does survive. Imo knowledge is always better because it gives you mire survivability. Balrog doesn't need more damage[2]

Scope, dates & game versions

This page covers only what named players wrote about choosing a doctrine for the Balrog in Guild Master - Idle Dungeons (community name: Idle Guild Master). It uses a topic-selected re-collection of r/IdleGuildMaster (3908 threads: 3901 from r/IdleGuildMaster and 7 from r/incremental_games; 25233 comments), collected via the Arctic Shift archive on 2026-10-04. The selection rule and provenance are in research/pipeline/jobs/idle-guild-master/corpus/; threads without the selection keywords may be missing. Every quote is matched against that collection by an automated test, line breaks included; author, date and score come from the collection. Nothing here was checked in the game.

Doctrines are version-sensitive. The first version note in the collection that mentions a Doctrine ability is version 2.96 (2025-05-16): u/Paranoid-Squirrels (2025-05-16, older, post 1knxic8) wrote: The Serpent Lunge rework is there because, due to an interaction with a new Doctrine ability, it could be used to make a tank basically immortal.[3] The collection holds no comment dated before 2025-05-16 that contains a doctrine word (doctrin-, доктрин- or doutrin-; checked by the page test), so nothing earlier can be quoted. Two periods are used below and every date carries its label:

  • Older posts: 2025-05-16 to 2025-09-25. Version notes exist in the collection for this period (see Version notes).
  • Newer posts: from 2025-09-26. The newest version note in the collection is version 2.134 (2025-09-25). u/LanceAbbott (2025-12-08, newer, comment nsx3w82) writes: game version didnt change for a while so there is nothing new to find[4] The collection states no game version for newer comments, so their numbers cannot be matched to a patch.

Labels: Community Knowledge what a named player wrote; Version-sensitive version-note lines tied to a date; Observed Game Fact is not used because nothing was checked in the game. Non-English quotes are given in the original with a literal English translation labelled “(translation by MiniMeta, not verified by the author)”. Where the collection has no statement, this page writes “limited sample”.

Counts

Community Knowledge Script-computed mention counts. Scope: comments dated 2025-05-16 or later that name the Balrog (or a spelling variant) and a doctrine in the same comment, where the comment or its thread title contains “doctrin”: 77 comments. A doctrine is “mentioned” when its name appears in such a comment, including dismissive or negative mentions.

Doctrine names in Balrog comments (mentions, not recommendations)
DoctrineCommentsAuthorsDated before 2026Dated 2026-01-01 or later
Knowledge4120932
Illusion32191121
Control2112516
Affliction1811117
Ruin1510510
War13949
Grace11747
Fortitude6624

Reproduce with python3 research/pipeline/jobs/idle-guild-master/rebuild_plan/counts.py (from the repository root). The counts are neither exact nor a ceiling: ordinary words (knowledge, illusion, control, war, grace, ruin) can add matches, while comments that lack the word Balrog, or whose thread title spells “doctrine” differently, are not counted, so some comments quoted on this page are outside the count. The table splits at 2026-01-01, not at the older/newer boundary used elsewhere on this page. These counts are the only “how many” statement here; they say how often a name was mentioned, not which doctrine is better.

Where players disagree

Each table puts comments side by side with author, date and comment link (the link goes to the permalink table under Sources).

Knowledge or Illusion? Older posts (2025-07-26, one thread)

Thread “Best balrog doctorine?”
KnowledgeIllusion

u/AshtonShiken, 2025-07-26, older, comment n5719p8:
Knowledge is the only particularly useful one for Balrog. the ones saying Illusion are trolling.[1]

u/benk1102, 2025-07-26, older, comment n58gpb2:
My illusion/nimble balrog solod D9 from level 1 to 45 deathless with the xp necklace getting 50k/hour (my ruin/ruthless balrog could also clear it but had a couple of deaths).[1]

u/Zestyclose_Ask8837, 2025-07-26, older, comment n59utug:
I'm not trolling. I have 3 balrogs, 1 with illusion for D11, the other 2 are knowledge.
Balrog with illusion was the best for D11.
[1]

Community Knowledge In the same thread, a question and its answer about D11 (the question is a reply to a different comment, not shown here): u/sztrzask (2025-07-26, older, comment n5c5et7) asked: Why in D11 more int = bad farm?[1] u/Zestyclose_Ask8837 (2025-07-26, older, comment n5cfqrr) answered: Because u'll kill the shaman too fast, and he will not be able to summon the boss.[1]

A reply pair in one thread (newer, 2026-08-04)

One thread, 2026-08-04 (title and its translation are listed under Sources)
CommentDirect reply, same thread

u/Fomor666, 2026-08-04, newer, comment p1kklgu:
It depends on where you plan to farm: d1-d7, in my opinion, the Illusion Doctrine is better (the mobs are weak, so the damage increase is more beneficial); d9-d11, the Knowledge Doctrine is preferable (the enemies are quite strong, and survivability is more important); I'm not sure about d8 (if the Balrog can survive the Worm Trap with the Knowledge Doctrine, then it's worth choosing it, otherwise, Illusions).[2]

u/Educational-Fun3513, 2026-08-04, newer, comment p1l3ta4:
He does survive. Imo knowledge is always better because it gives you mire survivability. Balrog doesn't need more damage[2]

Community Knowledge The two comments describe Illusion differently: u/Fomor666 (2026-08-04, newer, comment p1kklgu) writes: the Illusion Doctrine is better (the mobs are weak, so the damage increase is more beneficial)[2] u/Om4eWaMou (2026-04-19, newer, comment oh5jw3e) writes: Illusion is better for survival[5]

Knowledge, Illusion or “it depends”? Other newer threads (2026-03 to 2026-09)

Different threads, 2026-03-14 to 2026-09-14
Names KnowledgeNames IllusionDepends on the dungeon / names several

u/Fomor666, 2026-09-14, newer, comment p9os4un:
Knowledge. Illusion is also a pretty good fit, and possibly Affliction.[6]

u/Om4eWaMou, 2026-04-19, newer, comment oh5jw3e:
It depends on the dungeon you want to farm, but in general, Illusion is better for survival. "Knowledge" is good for trying to get 50 mana; 34 is easy with Illusion.[5]

u/Om4eWaMou, 2026-04-21, newer, comment ohgf71r:
Focus on farming D6 until you get the Doctrine of Illusion; with it, you can farm any dungeon without dying.[7]

u/nevercontribute1, 2026-03-14, newer, comment oadsrid:
There's 3 reasonable choices: illusion, knowledge, affliction. Balrog really benefits less from doctrines than most classes though.[8]

u/Fomor666, 2026-06-25, newer, comment otpv68j:
Балрогу или доктрина знаний, или иллюзии. “For Balrog, either the doctrine of knowledge or of illusion.” (translation by MiniMeta, not verified by the author)[9]

One commenter changes his answer (Affliction, then Knowledge)

Thread “Balrog doctrine?”
First comment (2025-06-06, 21:54 UTC)Next comments, same thread, same author (2025-06-07, 00:13 and 00:42 UTC)

u/jrohrer13, 2025-06-06, older, comment mwe3yhl:
Depends against what, you gain a ton more effective HP from affliction. Illusion dodge isn't that high and false life 6% kinda a joke. Affliction gives like 300-400 hp which can be further boosted by helmet and such.[10]

u/jrohrer13, 2025-06-07, older, comment mwermy6:
Sorry had a couple numbers off so ran some.[10]

u/jrohrer13, 2025-06-07, older, comment mwermy6:
196 Hp shield Giving you 1176 Hp 70def balrog in that setup, so 271 Hp gained from doctrine.[10]

u/jrohrer13, 2025-06-07, older, comment mwewc5e:
I abandoned the affliction dreams when I saw how much more versatile knowledge is for balrog anyway, for balrog gear flexibility is king because so much depends on what dungeon its in at that time. Knowledge is far better than all the other doctrines for that.[10]

Control for the Balrog (2026-09)

The first and third cells (p9qwpvq, p9qy5he) are from one thread, 2026-09-14, same author. The other cells are from a second thread, 2026-09-27: the right-hand comment is a direct reply to the Spanish one (titles and translations under Sources)
Names ControlHedges on ranking doctrinesCalls Control mediocre (direct reply to the Spanish comment)

u/AkihoshiSenpai, 2026-09-14, newer, comment p9qwpvq:
So to be honest, Control...

Reason is for full status immunity with Deep Sea Robe, so no silence or stuns.
[6]

u/Randonaut3, 2026-09-27, newer, comment pccwxp3:
Si lo vas a hacer sanador, Doctrina de Gracia. Si lo vas a hacer Balrog, Control o Conocimiento. “If you are going to make it a healer, Doctrine of Grace. If you are going to make it Balrog, Control or Knowledge.” (translation by MiniMeta, not verified by the author)[11]

u/AkihoshiSenpai, 2026-09-14, newer, comment p9qy5he:
to say one is better than another I hard to say[6]

u/Fomor666, 2026-09-27, newer, comment pccyjx3:
The Control doctrine for the Balrog is quite mediocre; aside from Knowledge, the Illusion and Affliction doctrines are decent choices. The only benefit the Balrog gets from the Control doctrine is partial immunity, which, in my view, is quite mediocre.[11]

The Balrog when farming Infernite

Both replies (2026-04-28 and 2026-04-29) answer the question “How do you farm infernite?” in one thread
IllusionKnowledge

u/Disastrous-Canary378, 2026-04-28, newer, comment oitzmkp:
My ascended balrog finally succeeded at times when I gave him illusion doctrine (dex, dodge, damage null).[12]

u/rlaughne, 2026-04-29, newer, comment oiycxnb:
Ascended Balrog is best for it IMO. Mine has Doctrine of Knowledge with Crimson Leach, Fleetfoot Robe, and Bleak Boots.[12]

u/rlaughne, 2026-04-29, newer, comment oiycxnb:
For me, the combination of dodge from the robes/boots and the lifesteal are enough to keep him alive long enough to get to and defeat the Titan (note that it's not wipeless).[12]

Is Knowledge needed for 34 mana?

Numbers as each commenter wrote them; comments from 2025-05-16, 2025-07-26 and 2026-04-19
Knowledge creditedIllusion creditedReached without Knowledge

u/Key-Speed-2688, 2025-05-16, older, comment msm31tp:
Can change, takes 50 gems as others said
Knowledge seems dope for balrog fyi

has +3mana
should be a 34 mana balrog possible now
[3]

u/Om4eWaMou, 2026-04-19, newer, comment oh5jw3e:
34 is easy with Illusion.[5]

u/benk1102, 2025-07-26, older, comment n58gpb2:
if you have bookworm gifted, you can get 34 mana without going knowledge, I have gone affliction on this one so that I can be more flexible with my pet choice[1]

u/Fomor666, 2026-04-19, newer, comment oh5pgzh:
It doesn't matter, 34 Mana Regen is gained even without "Gifted" and without choosing a doctrine with D10 items.[5]

Second trait for the Balrog

Different threads, 2025-11-29 and 2026-04-20
Bookworm is the only requirementBookworm plus Nimble

u/Key-Speed-2688, 2025-11-29, newer, comment nre04hj:
Bookworm is technically the only hard requirement for a Balrog

Any second trait, while nice to have, won't increase the Balrogs usefulness by much.
[13]

u/Rcoy1000, 2026-04-20, newer, comment oh6y5t7:
Bookworm nimble is optimal balrog.[5]

Doctrine mechanics as players state them

  • Community Knowledge Unlock: u/Slaugval (2026-01-18, newer, comment o0a8zo4) asked: will it unlock doctrine for it and others that haven't reached the maximum level?[14] u/Training-Neat-2561 (2026-01-18, newer, comment o0amc5k) answered: Just the balrog, each unit needs to hit 45/45 and reset back to their basic class, footman, apprentice ect, to get access to doctrines.[14]
  • Community Knowledge Points: u/Fomor666 (2026-06-25, newer, comment otq2490) writes: every 15 levels (18 in total)[9] Another commenter: u/jardfred (2026-04-03, newer, comment oe1y4g1) writes: You have 18 points after fully leveling an adventure.[15] Other point sources are not covered here: limited sample.
  • Community Knowledge Changing points: u/Educational-Fun3513 (2026-04-20, newer, comment oh7j4gk) writes: You can upgrade whatever you want and also change the points whenever you want.[5]
  • Community Knowledge Cost of switching, three different figures: u/Key-Speed-2688 (2025-05-16, older, comment msm31tp) writes: takes 50 gems[3] u/Alauzhen (2025-12-09, newer, comment nt1akji) writes: You can switch doctrines for 50 diamonds[4] u/Traditional_Tour_441 (2026-04-03, newer, post 1sb0063) writes: it seems you can repick the doctrine with 30 diamonds each time[15] The 30 diamonds line is from a question post.

Version notes that touch the Balrog

These lines are copied from version-note posts by u/Paranoid-Squirrels. Comments dated before these notes were written before the change.

  • Version-sensitive u/Paranoid-Squirrels (2025-08-10, older, post 1mmqbbt) writes: False life (Illusion): 3% -> 4% per level[16] u/Paranoid-Squirrels (2025-08-10, older, post 1mmqbbt) also writes: True Agony (Illusion): 1000 damage -> 1500 damage[16] u/Paranoid-Squirrels (2025-08-10, older, post 1mmqbbt) also writes: Mind Bender (Control): 10% -> 5%[16]
  • Version-sensitive u/Paranoid-Squirrels (2025-08-13, older, post 1mpayq2) writes: Doctrine of Control's Impenetrable Willpower: 15 status immunity per level -> 20[17] u/Paranoid-Squirrels (2025-08-13, older, post 1mpayq2) also writes: Doctrine of Control's Arcane Suppression: 100 damage -> 150[17]
  • Version-sensitive u/Paranoid-Squirrels (2025-09-21, older, post 1nmymk3) writes: BUG MITIGATION (see notes)

    - Rarely, for reasons yet unknown, the Balrog attacks himself.
    [18] The next version’s note: u/Paranoid-Squirrels (2025-09-25, older, post 1nqdahn) wrote: so i expect the Balrog bug to still be present (even if mitigated, because since last update its damage was set to 1 in this instance)[19]

What this page cannot tell you

  • No collected comment states a tested, repeatable comparison of the doctrines; the figures above are what the named players wrote.
  • Ruin, War, Grace and Fortitude are named in Balrog comments (see Counts), but this page quotes no statement that picks them for the Balrog and does not assess them: limited sample.
  • The 23 quoted newer comments come from 15 authors; u/Fomor666 wrote 6 of them. They are not independent votes.
  • Newer posts carry no game version; if the game changed after 2025-09-25, some newer figures may no longer apply.
  • This page has no recommendation of its own. It lists who said what and when.

Sources & evidence

19 real r/IdleGuildMaster threads from the Arctic Shift collection (numbers [1]–[19] match the footnotes). Non-English titles carry a translation labelled “translation by MiniMeta, not verified by the author”.

  1. Best balrog doctorine? (opens Reddit) — started by u/RebSusso on 2025-07-25; quoted: u/AshtonShiken, u/Zestyclose_Ask8837, u/benk1102, u/sztrzask (5 items).
  2. Doctrina para barlog “Doctrine for barlog” (translation by MiniMeta, not verified by the author) (opens Reddit) — started by u/Frosty-Toe-1933 on 2026-08-04; quoted: u/Educational-Fun3513, u/Fomor666 (2 items).
  3. Version 2.96 notes (thread by u/Paranoid-Squirrels, 2025-05-16) (opens Reddit) — started by u/Paranoid-Squirrels on 2025-05-16; quoted: u/Key-Speed-2688, u/Paranoid-Squirrels (2 items).
  4. Mottiphobia observations (opens Reddit) — started by u/Alauzhen on 2025-12-08; quoted: u/Alauzhen, u/LanceAbbott (2 items).
  5. Balrog doctrine picking? (opens Reddit) — started by u/Any_Background3176 on 2026-04-19; quoted: u/Educational-Fun3513, u/Fomor666, u/Om4eWaMou, u/Rcoy1000 (4 items).
  6. Cual seria la doctrina ideal para el balrog? “Which would be the ideal doctrine for the balrog?” (translation by MiniMeta, not verified by the author) (opens Reddit) — started by u/Terrible-Grape7091 on 2026-09-14; quoted: u/AkihoshiSenpai, u/Fomor666 (3 items).
  7. Which dungeons can he do solo? (opens Reddit) — started by u/Rubiib on 2026-04-21; quoted: u/Om4eWaMou (1 item).
  8. Balrog doctrine (opens Reddit) — started by u/Ambitious_Tone6800 on 2026-03-13; quoted: u/nevercontribute1 (1 item).
  9. Какую доктрину брать на балрога? “Which doctrine to take for the balrog?” (translation by MiniMeta, not verified by the author) (opens Reddit) — started by u/Brave-Ad5827 on 2026-06-25; quoted: u/Fomor666 (2 items).
  10. Balrog doctrine? (opens Reddit) — started by u/Diligent-Bee2935 on 2025-06-06; quoted: u/jrohrer13 (3 items).
  11. Доктрина “Doctrine” (translation by MiniMeta, not verified by the author) (opens Reddit) — started by u/Deplir on 2026-09-27; quoted: u/Fomor666, u/Randonaut3 (2 items).
  12. Need advice with the last 3 Raid Dungeons. (opens Reddit) — started by u/Junior-Pineapple6180 on 2026-04-13; quoted: u/Disastrous-Canary378, u/rlaughne (2 items).
  13. Is a wild one good for a Balrog, or is a bookworm a must? (opens Reddit) — started by u/AstronautFast4623 on 2025-11-29; quoted: u/Key-Speed-2688 (1 item).
  14. Doctrine for Imperial Vanguard and Balrog (opens Reddit) — started by u/meetJoeDrake on 2026-01-18; quoted: u/Slaugval, u/Training-Neat-2561 (2 items).
  15. Doctrine Loyalty Points (opens Reddit) — started by u/Traditional_Tour_441 on 2026-04-03; quoted: u/Traditional_Tour_441, u/jardfred (2 items).
  16. Version 2.116 notes (thread by u/Paranoid-Squirrels, 2025-08-10) (opens Reddit) — started by u/Paranoid-Squirrels on 2025-08-10; quoted: u/Paranoid-Squirrels (1 item).
  17. Version 2.117 notes (thread by u/Paranoid-Squirrels, 2025-08-13) (opens Reddit) — started by u/Paranoid-Squirrels on 2025-08-13; quoted: u/Paranoid-Squirrels (1 item).
  18. Version 2.133 notes (thread by u/Paranoid-Squirrels, 2025-09-21) (opens Reddit) — started by u/Paranoid-Squirrels on 2025-09-21; quoted: u/Paranoid-Squirrels (1 item).
  19. Version 2.134 notes (thread by u/Paranoid-Squirrels, 2025-09-25) (opens Reddit) — started by u/Paranoid-Squirrels on 2025-09-25; quoted: u/Paranoid-Squirrels (1 item).

One row per quoted comment or post: id, author, time of posting, score stored in the collection and the Reddit permalink. Scores are small numbers and are not evidence of correctness.

Permalinks of every quote on this page
IdTypeAuthorPostedScoreThreadPermalink
n5719p8commentu/AshtonShiken2025-07-26 01:47 UTC-1[1]n5719p8
n59utugcommentu/Zestyclose_Ask88372025-07-26 14:52 UTC3[1]n59utug
p1kklgucommentu/Fomor6662026-08-04 02:13 UTC1[2]p1kklgu
p1l3ta4commentu/Educational-Fun35132026-08-04 04:10 UTC1[2]p1l3ta4
1knxic8postu/Paranoid-Squirrels2025-05-16 10:30 UTC14[3]1knxic8
nsx3w82commentu/LanceAbbott2025-12-08 11:19 UTC1[4]nsx3w82
n58gpb2commentu/benk11022025-07-26 08:43 UTC3[1]n58gpb2
n5c5et7commentu/sztrzask2025-07-26 22:13 UTC1[1]n5c5et7
n5cfqrrcommentu/Zestyclose_Ask88372025-07-26 23:16 UTC2[1]n5cfqrr
oh5jw3ecommentu/Om4eWaMou2026-04-19 21:56 UTC2[5]oh5jw3e
p9os4uncommentu/Fomor6662026-09-14 03:54 UTC1[6]p9os4un
ohgf71rcommentu/Om4eWaMou2026-04-21 15:06 UTC2[7]ohgf71r
oadsridcommentu/nevercontribute12026-03-14 11:02 UTC2[8]oadsrid
otpv68jcommentu/Fomor6662026-06-25 12:51 UTC1[9]otpv68j
mwe3yhlcommentu/jrohrer132025-06-06 21:54 UTC1[10]mwe3yhl
mwermy6commentu/jrohrer132025-06-07 00:13 UTC1[10]mwermy6
mwewc5ecommentu/jrohrer132025-06-07 00:42 UTC1[10]mwewc5e
p9qwpvqcommentu/AkihoshiSenpai2026-09-14 13:13 UTC1[6]p9qwpvq
pccwxp3commentu/Randonaut32026-09-27 12:54 UTC2[11]pccwxp3
p9qy5hecommentu/AkihoshiSenpai2026-09-14 13:21 UTC2[6]p9qy5he
pccyjx3commentu/Fomor6662026-09-27 13:03 UTC2[11]pccyjx3
oitzmkpcommentu/Disastrous-Canary3782026-04-28 22:23 UTC1[12]oitzmkp
oiycxnbcommentu/rlaughne2026-04-29 15:17 UTC2[12]oiycxnb
msm31tpcommentu/Key-Speed-26882025-05-16 12:18 UTC1[3]msm31tp
oh5pgzhcommentu/Fomor6662026-04-19 22:26 UTC2[5]oh5pgzh
nre04hjcommentu/Key-Speed-26882025-11-29 15:11 UTC3[13]nre04hj
oh6y5t7commentu/Rcoy10002026-04-20 02:46 UTC1[5]oh6y5t7
o0a8zo4commentu/Slaugval2026-01-18 13:06 UTC1[14]o0a8zo4
o0amc5kcommentu/Training-Neat-25612026-01-18 14:27 UTC2[14]o0amc5k
otq2490commentu/Fomor6662026-06-25 13:26 UTC1[9]otq2490
oe1y4g1commentu/jardfred2026-04-03 11:31 UTC2[15]oe1y4g1
oh7j4gkcommentu/Educational-Fun35132026-04-20 05:19 UTC1[5]oh7j4gk
nt1akjicommentu/Alauzhen2025-12-09 01:07 UTC2[4]nt1akji
1sb0063postu/Traditional_Tour_4412026-04-03 01:30 UTC6[15]1sb0063
1mmqbbtpostu/Paranoid-Squirrels2025-08-10 18:37 UTC24[16]1mmqbbt
1mpayq2postu/Paranoid-Squirrels2025-08-13 17:34 UTC12[17]1mpayq2
1nmymk3postu/Paranoid-Squirrels2025-09-21 17:52 UTC6[18]1nmymk3
1nqdahnpostu/Paranoid-Squirrels2025-09-25 17:40 UTC17[19]1nqdahn

Evidence via Evidence Job pointer under research/pipeline/jobs/idle-guild-master/ (full re-collection corpus, Refs #111). Claim classes defined on this site: Observed Game Fact, Community Knowledge, Recommendation, Version-sensitive. Used on this page: Community Knowledge, Version-sensitive.

Credits

Primary sources: player posts and comments on r/IdleGuildMaster. This page organizes that experience; it does not claim authorship of community knowledge.

This site is unofficial and not affiliated with the developer.