# How does the three-stack inheritance mechanic work?
Community Knowledge u/torbulence describes Inheritance as one of the Legacy perks: you take 3 stacks of any item into your new game[2]. The same thread says the gate to reset is all skills at 99 (including combat) plus finishing the main story line by killing Kopi[2].
Community Knowledge In the threads below, players share what they carry over and disagree on several slots[1][3].
# Which carryover candidates do players name, by function?
| Item Candidate | Functional Role | What players say |
|---|---|---|
| Alchemist's Mask (Spice Lover) | Potion and speed boost | u/torbulence ranks it as the 1st item, calling it the single best item in the game[1]. u/Single_Pie1570 says it is pretty much the only guaranteed inheritance for them every run[3]. |
| Seeker's Potions | Speed consumable stack | u/torbulence ranks them 2nd, to use when cutting cedar logs[1]. u/Single_Pie1570 says to take a ton of them to start[3]. |
| Haste Tea | Speed consumable stack | u/torbulence ranks it 3rd and says non-combat skills will take 50% less time[1]. u/Single_Pie1570 would not take less than 300 if going for haste tea[3]. |
| Tidekeeper (black pearls) | Gathering speed | u/torbulence lists a Tidekeeper with at least 2 Black Pearls as a swap for Seeker's Potions[1]. u/ow_ound_round_ground says they did the Tidekeeper grind around prestige 7, regretted it, and went back to SLAM/haste/seeker, adding it is probably worth it once you are 90% in all or most skills[3]. |
| Book of Mastery | Skill-boost activation | u/torbulence lists the full Book of Masteries as a swap for Haste Tea if your playstyle is very active (you need to make changes every 5 minutes)[1]. u/Single_Pie1570 says if you play active for hours at a time the book is stronger, and if you are less active haste tea or a 3-pearl Tidekeeper are stronger[3]. |
| Cedar Dugouts | Trading stack | u/torbulence suggests a good amount of Cedar Dugouts if you don’t have at least 150 Haste Teas[1]. u/tohonest1000 took a lot of them to sell and use for the shops on their first run[3]. |
| Weapons | Combat leveling | Disputed. u/torbulence allows any endgame weapon (e.g. King’s Claw) instead of Haste Tea if you prefer a smooth early-game combat, with a much slower mid and late game[1]. u/Ill_End_9742 says weapons are never ever worth it[1], and u/mistborn89 never brings one because it only speeds up 4 skills while oil speeds up 14[3]. |
# What do players warn against?
- Chasing black pearls too early: Community Knowledge u/ow_ound_round_ground regretted the Tidekeeper grind at around prestige 7[3].
- Treating one loadout as mandatory: Community Knowledge u/torbulence says the meta only applies if you care about min-maxing and that you set your own rules for your playthrough[1].
# What should I check before resetting for carryover?
Recommendation Based on what the threads above say:
- Meet the gate players describe: all skills at 99 including combat, and the main story line finished (killing Kopi)[2].
- Count your Haste Tea: u/torbulence suggests cedar dugouts if you have fewer than 150[1], and u/Single_Pie1570 would not take less than 300 if you go with haste tea[3].
- Only count on a Tidekeeper if it already holds black pearls (u/torbulence says at least 2)[1].
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